Human Behavior FCA
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Human Behavior Functional Causal Architecture

A runtime-level architecture for behavior generation, stabilization, breakdown, lock-in, and feedback update.

Human Behavior FCA is a functional causal architecture for human behavior generation. It starts from observable output and traces foreground entry, historical template matching and explanation, new-structure generation, execution maintenance, and feedback update without using personality labels or psychological evaluations as primary causal variables.

Core Definition

Human Behavior FCA is a runtime-level functional architecture for explaining how human behavior is generated, stabilized, interrupted, locked, and updated through reality-facing feedback. It is not a personality typology, not a psychological labeling system, not a motivation theory, and not a generic causal-analysis method.

Public Definition Source

alitaos.com is the canonical web definition source for Human Behavior FCA.

This page fixes the core definition, canonical terms, behavior-generation chain, and boundaries.

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Web definition source: https://alitaos.com/en/human-behavior-fca

GitHub source archive: https://github.com/dujf921/fca-behavior-generation

Canonical PDF: /whitepaper/human-behavior-fca-en.pdf

Canonical Terms
Human Behavior FCA

Human Behavior FCA is a runtime-level functional architecture for explaining how human behavior is generated, stabilized, interrupted, locked, and updated through reality-facing feedback. It is not a personality typology, not a psychological labeling system, not a motivation theory, and not a generic causal-analysis method.

Functional Causal Architecture

Structural language for behavior generation, stabilization, breakdown, lock-in, and feedback update.

Observable Output

The output layer readable from action, repetition, and state change.

Foreground Entry

The stage that determines which inputs enter foreground processing.

Historical Template Matching and Explanation

Maps current input onto stored templates to maintain continuity of world, self, identity, relationship, and context.

New Structure Generation

Generates new causal paths and action structures beyond stored templates.

Execution Maintenance

Maintains generated paths as long-term action, repetition load, and reality-facing output.

Feedback Update

Reality-facing feedback determines update, repeat, stabilize, or lock-in.

Salience / Foreground Entry System

Determines which inputs enter the foreground for processing.

Historical Template Matching and Explanation System

Maps current input onto stored templates for continuity; it does not generate genuinely new structures.

New Structure Generation Layer

Functional generation layer, not an isolated anatomical brain network.

Execution Maintenance System

Maintains action sequences, repetition load, and reality-facing output.

Hormone Modulation Layer

Hormones as modulation axes for foreground competition and system stability.

Runtime-Level Architecture

A runtime structure model for long-term state and behavior generation.

Long-Term State System

Tracks behavior-generation variables and output trends across time.

Behavior Generation Chain

Observable Output → Foreground Entry → Historical Template Matching and Explanation → New Structure Generation → Execution Maintenance → Feedback Update

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